Unholy Death Knight Mythic+ Build & Gear Guide in Midnight Season 2

Spec Popularity

Overall Played: 10.2%
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Best Team Comps

groups
Guardian
+3
Alternatives
Protection 6%
Vengeance 3%
Brewmaster 2%
Protection 1%
+5 rarer (<1%)
Holy
+1
Alternatives
Holy 2%
Mistweaver 1%
+3 rarer (<1%)
Arcane
+2
Alternatives
Elemental 5%
Enhancement 1%
Beast Mastery 3%
+25 rarer (<1%)
Arms
+6
Alternatives
Devourer 4%
Windwalker 1%
Beast Mastery 4%
Retribution 3%
Shadow 2%
Balance 1%
Enhancement 1%
+18 rarer (<1%)
Unholy
+8
Alternatives
Beast Mastery 9%
Devourer 5%
Frost 3%
Retribution 8%
Shadow 4%
Enhancement 3%
Balance 3%
Outlaw 1%
Marksmanship 1%
+16 rarer (<1%)
5.9% of Runs 88% Timed Highest Key: +22
Guardian
+2
Alternatives
Blood 4%
Protection 2%
Protection 3%
+1 rarer (<1%)
Holy
Alternatives
Holy 1%
+5 rarer (<1%)
Unholy
+6
Alternatives
Havoc 2%
Frost 2%
Devourer 3%
Beast Mastery 6%
Balance 2%
Shadow 2%
Fury 1%
+14 rarer (<1%)
Subtlety
+12
Alternatives
Havoc 7%
Fury 3%
Beast Mastery 12%
Devourer 9%
Affliction 1%
Shadow 5%
Outlaw 1%
Balance 4%
Marksmanship 2%
Feral 2%
Frost 1%
Devastation 1%
Destruction 1%
+9 rarer (<1%)
Elemental
Alternatives
Beast Mastery 2%
+21 rarer (<1%)
1.0% of Runs 87% Timed Highest Key: +22

Highest Run

+22 Den of Nalorakk EU
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Cleared in 28:40.426

Guardian Holy Unholy Elemental Arcane

Talents

Most Unholy Death Knight players build into the San'layn hero tree. The pick that shifts the most in an individual dungeon is Death Pact, which far more players run in Altar of Fangs than anywhere else. Open Talents per Dungeon to see every swap like this. The build list holds the complete builds players run. Click one to see it on the tree.

Builds on San'layn
Overview Pick rate of every talent
Standard build SIM 92% +22 74% 4 flexible
Alternative 1 <1% +22 7% Coil of Devastation Unholy Devotion Cycle of Death Menacing Magus 2 flexible
Alternative 2 <1% +21 3% Coil of Devastation Unholy Devotion Blood-Soaked Ground Bloody Fortitude Cycle of Death Menacing Magus 2 flexible
Other builds: 16% of runs, each too rare to list
Overview Pick rate of every talent
100%
100%
100%
100%
100%
100%
92%
100%
2
100%
2
0%
79%
81%
0%
84%
100%
TOP
55%
100%
1%
100%
28%
99%
33%
100%
0%
28%
100%
57%
93%
93%
73%
3%
98%
56%
56%
100%
2
7%
100%
2
100%
2%
100%
2%
100%
100%
100%
100%
100%
100%
100%
100%
100%
100%
0%
96%
100%
3%
85%
15%
100%
96%
90%
92%
3%
100%
26%
0%
100%
100%
100%
95%
2
0%
1
100%
2
99%
1
94%
100%
6%
Stat Priority

infoNo top player data for this section. Showing overall data.

Stat priority is the order in which Unholy Death Knight players value their secondary stats, based on what the highest-key players actually carry on their gear. Most prioritize Crit, followed by Mastery, Haste and Versatility. Strength is your main stat and comes mostly from item level, so a higher-item-level piece is almost always an upgrade. Use this order as a guide when choosing between similar items, gems and enchants, not as a hard rule.

1 Strength icon
Strength
2.5 K
then
2 Crit icon
Crit
1.2 K · 31.7%
then
3 Mastery icon
Mastery
997 · 53.8%
then
4 Haste icon
Haste
592 · 18.0%
then
5 Versatility icon
Versatility
128 · 2.4%
Tertiary Priority
1 Avoidance icon
Avoidance
110 · 3.0%
then
2 Speed icon
Speed
61
then
3 Lifesteal icon
Lifesteal
51 · 4.7%
Top Consumables

infoNo top player data for this section. Showing overall data.

The flask, potion, food, weapon enchant and augment rune most used by high-key Unholy Death Knight players, from recorded Mythic+ runs.

Food SIM

Impossibly Royal Roast

Impossibly Royal Roast

51%

Weapon Enchant SIM

Thalassian Phoenix Oil (Quality 2)

Thalassian Phoenix Oil (Quality 2)

81%

Augment Rune

Void-Touched Augment Rune

Void-Touched Augment Rune

100%

Gear Overview

This section lists the gear that Unholy Death Knight players equip most often in those high keys, broken down slot by slot. For each slot the most popular item is shown first with its alternatives underneath, and the percentage next to each item tells you how common that choice is. It is a snapshot of what is being played, not a guaranteed upgrade for your character, so always simulate your own character before committing to gear changes. You can do that with Raidbots Top Gear.

Item
Popularity

Spellbreaker's Cover

Crafted Crit Mastery

1 %

+21

Skullguard of the Risen Sacrifice

The Venomous Abyss Haste Crit

1 %

+22

Amulet of the Twin Fangs

The Venomous Abyss Mastery Haste

2 %

+20

Sentinel's Vitriolic Chain

The Venomous Abyss Haste Crit

2 %

+21

Swelling Sea Spaulders

The Tidebound Grotto Crit Mastery

3 %

+21

Spellbreaker's Mantle

Crafted Crit Mastery

2 %

+21

1 %

+20

Reckless Spirit Breastplate

The Venomous Abyss Haste Mastery

3 %

+21

SIM

Shellbound Bracers

The Venomous Abyss Mastery Crit

7 %

+22
Item
Popularity

19 %

+21

Spellbreaker's Girdle

Crafted Crit Mastery

13 %

+21

6 %

+21

Fanged Brute's Greatbelt

The Venomous Abyss

3 %

+22

Forgotten Grotto Girdle

The Tidebound Grotto Haste Versatility

2 %

+21

Pledgebearer's Girdle

Versatility Crit

1 %

+19

Chausses of Unbound Rancor

The Venomous Abyss Crit

21 %

+21

Venom Warden's Greaves

The Venomous Abyss Haste Mastery

1 %

+20

SIM

7 %

+21

Scaled Fiend's Warboots

The Venomous Abyss Mastery Haste

6 %

+21

Entombed Cultist's Sabatons

The Venomous Abyss Crit Haste

6 %

+21

2 %

+20

11 %

+22

Vile Alchemist's Band

The Venomous Abyss Mastery Crit

10 %

+22
SIM

Loa Worshiper's Band

Crafted Crit Mastery

8 %

+22

Hex Loop

Mastery Crit

4 %

+21

3 %

+20

Apex Brute's Claw Ring

The Venomous Abyss Crit Haste

2 %

+20

SIM

10 %

+22

Vile Alchemist's Band

The Venomous Abyss Mastery Crit

10 %

+22

Loa Worshiper's Band

Crafted Crit Mastery

8 %

+22

Hex Loop

Mastery Crit

4 %

+21

3 %

+20

Apex Brute's Claw Ring

The Venomous Abyss Crit Haste

2 %

+20
Weapon

34 %

+21

Caustic Keeper-Crusher

The Venomous Abyss Crit Haste

3 %

+21

Bloomforged Greataxe

Crafted Crit Mastery

2 %

+20

Malignant Toothed Edge

The Venomous Abyss Haste Mastery

2 %

+21

Aman'muso, Warlord's Vengeance

The Venomous Abyss Mastery Haste

1 %

+21

Jaw of the Shackled Goddess

The Venomous Abyss Haste

1 %

+22
Enchants, Gems & Crafting

Expand any panel below for the finer gear choices Unholy Death Knight players make in these high keys. It covers the enchants and gems they run in each slot, the embellishments and missives on their crafted gear, and the combinations they pair together. Each list is ordered by how common the choice is among the sampled characters, over the same rolling two-week window as the gear above.

5x Baleful Grave-Knight's Crucible
SIM

22 %

+22
4x Baleful Grave-Knight's Crucible

16 %

+21
5x Baleful Grave-Knight's Crucible
2x Bite of Zul'jan

14 %

+22
4x Baleful Grave-Knight's Crucible
2x Bite of Zul'jan

13 %

+21
4x Baleful Grave-Knight's Crucible

9 %

+22
4x Baleful Grave-Knight's Crucible

8 %

+21
4x Baleful Grave-Knight's Crucible
2x Bite of Zul'jan

5 %

+21
4x Baleful Grave-Knight's Crucible

5 %

+21
4x Baleful Grave-Knight's Crucible

5 %

+21
4x Baleful Grave-Knight's Crucible
2x Bite of Zul'jan

3 %

+21
Consumables

infoNo top player data for this section. Showing overall data.

Every flask, potion, food, weapon enchant and augment rune seen on sampled high-key players, ranked by how many ran it. Percentages are the share within each category.

How this data is collected

Every talent, stat and gear number on this page is drawn from real Mythic+ runs recorded this season, so it shows what players actually do rather than theory. To keep the picture focused on how Unholy Death Knight is played at the highest level, only the hardest keys are counted. For each dungeon we look up the highest keystone level anyone has completed, across every class and spec, and then include every run from there down to 5 levels below it, giving the 6 highest key levels of that dungeon. The hardest key completed anywhere this season so far is a +23 in Den of Nalorakk, so there every run of +18 and above is counted. Each dungeon uses its own top key, so a quieter one keeps a lower band. In The Blinding Vale, for example, the hardest key so far is a +22, so its runs start from +17 instead. The sample keeps refreshing as new high keys are posted, so the numbers track how the spec is being played right now rather than averaging the whole season. On top of that, the talent, gear and stat breakdowns are built from a rolling window of roughly the last two weeks, so they stay in step with recent tuning and meta shifts. Run totals and key levels still cover the full season.